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Quarterly Review: Your Henchman Is Bad at His Job and It's Costing Us Millions

Bang Bang You're Dead
Quarterly Review: Your Henchman Is Bad at His Job and It's Costing Us Millions

Photo: Brocken Inaglory, CC BY-SA 3.0, via Wikimedia Commons

Every villain empire has a org chart. And at the bottom of every org chart sits a guy in tactical gear whose entire job description is "stand near a doorway and miss." We here at Bang Bang You're Dead believe in accountability, so we did what no on-screen crime lord has ever bothered to do: we sat these men down, slid a folder across the table, and gave them the performance review they earned.

It did not go well for them.

Metric One: Marksmanship (Overall Rating: Needs Immediate Improvement)

Let's address the elephant in the warehouse. Your team fired an estimated 4,000 rounds at one man last quarter. He was hit twice, both times in the shoulder, an area of the body medically classified as "the plot armor zone." Meanwhile, the hero returned fire exactly six times and scored six kills, including one guy who was behind a concrete pillar at the time.

That's not a shooting problem. That's a math problem. If a gun range instructor saw these splits, he'd quietly pack up the range and move to a quieter line of work. We recommend mandatory trips to the range, or, failing that, simply putting the guns down and taking up a hobby with a lower body count, like bowling or amateur taxidermy.

Metric Two: Situational Awareness (Overall Rating: Actively Dangerous to Self)

Here's a pattern we noticed across the files: henchmen have an almost supernatural ability to ignore sounds directly behind them. A hero can swing from a pipe, land on a stack of crates, and clear his throat, and your guy will keep staring straight ahead at an empty hallway like it's the most interesting thing he's ever seen.

We consulted an actual security consultant (our editor's cousin, ex-Army, don't worry about it) who told us that any real guard who behaved this way would be fired before lunch. The henchman lifestyle, as depicted on screen, appears to consist of patrolling alone, in the dark, in a facility the villain just announced was under attack, humming. This is not a security posture. This is a loitering charge waiting to happen.

Metric Three: Uniform Compliance and Identity Management (Overall Rating: Why Are You All Identical?)

We understand matching outfits project professionalism. But when every member of your crew wears the same black jumpsuit and ski mask, two things happen. One, the hero can't tell you apart, which means he doesn't have to — he just shoots the costume. Two, your own boss can't tell you apart, which explains why nobody's ever been held accountable for anything. There is no henchman of the month. There is no performance incentive. There is only the jumpsuit.

We recommend name tags. It sounds silly until you realize it would cut friendly-fire incidents by roughly 100 percent.

Metric Four: Loyalty and Retention (Overall Rating: Catastrophic)

Here's the uncomfortable truth in every file we reviewed: not one henchman, when the hero had a gun to his head, refused to give up the location. Not one. The average time between capture and full cooperation was measured in seconds. Your entire intelligence apparatus is protected by men who would trade state secrets for a glass of water and the promise that the hero "won't hurt them."

The villain never notices this. The villain monologues about loyalty while his entire workforce has the operational security of a group text.

The Severance Package

In corporate America, we call it "letting go." In the villain world, the severance package is historically a single bullet, delivered by the boss personally, usually mid-sentence, for crimes like "asking a reasonable question" or "standing between the villain and a window."

We filed this under "retention issue" in our report. If your management style involves executing staff for minor infractions, expect morale problems. Expect turnover. Expect the hero to keep getting help from your freshly disillusioned employees, because apparently the only career development program in the entire organization is defection.

Career Counseling for the One Who Made It

There's always one guy. The henchman who got knocked out in the first five minutes, woke up after the credits, dusted himself off, and quietly walked into a new life. We tracked him down for a counseling session.

His prospects, frankly, are better than yours. He has experience in logistics, perimeter security, and conflict de-escalation (by which we mean getting punched once and staying down). We're placing him in private security for a man who owns three car dealerships in Ohio. The pay is worse. The survival rate is infinitely better.

Final Verdict

Every henchman we reviewed received a rating of "does not meet expectations," with one receiving "meets expectations" purely because he once successfully drove a van. Leadership declined to implement any of our recommendations, on the grounds that the boss prefers his workforce "terrified and interchangeable."

The organization will not exist this time next year. The hero will see to that. But the paperwork will be immaculate, and honestly, that's all we can control from here.

Filed under: things the villain should have thought about before hiring every guy he met in a bar.

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